![]() To change this, I had to parent the actual HumanoidRootPart to another object not being the character, maybe the Humanoid, and then reparenting it to the Character.īasically, by setting the Humanoid.RootPart property to the Torso, you will get a slower turn, and you can accomplish that by changing the actual HumanoidRootPart name and reverting it. ![]() Yes I did revert the rootpart name, but looks like the Humanoid still considered that the rootpart was the Torso by looking at its RootPart property. After the player getting up, the player was turning slower. So I checked the code, and what I did to make the player ragdoll was changing the HumanoidRootPart name to a different one, maybe “HumanoidRootPart2”, so the RootPart will automatically be set to the Torso. ![]() I had made a script in my game that ragdolled the player, and after getting up, the player would turn slower than usual. Ik it’s been a long time since this post was created, but I was actually looking for a solution to fix the player from turning slow in shiftlock/first person. Some games have a built-in shift lock button scripted for mobile players.
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